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» Motion and scene complexity for streaming video games
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ICIP
2009
IEEE
13 years 5 months ago
Dynamic texture synthesis using a spatial temporal descriptor
Dynamic textures are image sequences with visual pattern repetition in time and space, such as smoke, flames, moving objects and so on. Dynamic texture synthesis is to provide a c...
Yimo Guo, Guoying Zhao, Jie Chen, Matti Pietik&aum...
CVPR
2009
IEEE
1298views Computer Vision» more  CVPR 2009»
15 years 3 months ago
Video Object Segmentation by Hypergraph Cut
In this paper, we present a new framework of video object segmentation, in which we formulate the task of extracting prominent objects from a scene as the problem of hypergraph ...
Dimitris N. Metaxas, Qingshan Liu, Yuchi Huang
ISM
2008
IEEE
149views Multimedia» more  ISM 2008»
14 years 2 months ago
An Object-Based Mode Decision Algorithm for Multi-view Video Coding
Reducing spatial redundancies between different camera views is one of the major challenges in multiview video coding (MVC). However, with drastic increase in time consumption of ...
Seo-Young Lee, Kwang-Mu Shin, Ki-Dong Chung
MMS
2006
13 years 7 months ago
Constructing task visibility intervals for video surveillance
Vision systems are increasingly being deployed to perform complex surveillance tasks. While improved algorithms are being developed to perform these tasks, it is also important tha...
Ser-Nam Lim, Larry S. Davis, Anurag Mittal
VMV
2008
307views Visualization» more  VMV 2008»
13 years 9 months ago
2D Video Editing for 3D Effects
We present a semi-interactive system for advanced video processing and editing. The basic idea is to partially recover planar regions in object space and to exploit this minimal p...
Darko Pavic, Volker Schönefeld, Lars Krecklau...