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» Motion and scene complexity for streaming video games
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ISMAR
2005
IEEE
14 years 1 months ago
Augmenting Deformable Objects in Real-Time
We present a real-time system that can draw virtual patterns or images on deforming real objects by estimating both the deformations and the shading parameters. We show that this ...
Julien Pilet, Vincent Lepetit, Pascal Fua
CISS
2007
IEEE
14 years 2 months ago
Video Sensor Node for Low-Power Ad-hoc Wireless Networks
A video sensor platform consisting of a smart image sensor with focal plane motion processing is presented. The camera node is intended for ultra-low bandwidth ad-hoc wireless netw...
Yu M. Chi, Ralph Etienne-Cummings, Gert Cauwenberg...
CVPR
2009
IEEE
15 years 3 months ago
Dense 3D Motion Capture for Human Faces
This paper proposes a novel approach to motion capture from multiple, synchronized video streams, specifically aimed at recording dense and accurate models of the structure and ...
Yasutaka Furukawa (University of Washington), Jean...
ICIP
2005
IEEE
14 years 1 months ago
Complexity-aware live streaming system
Multimedia streaming is one of the most attractive services over the Internet, for which bandwidth is a primary constraint. For live streaming, however, the computational resource ...
Meng-Ting Lu, Chang-Kuan Lin, Jason Yao, Homer H. ...
TOG
2008
122views more  TOG 2008»
13 years 7 months ago
Performance capture from sparse multi-view video
This paper proposes a new marker-less approach to capturing human performances from multi-view video. Our algorithm can jointly reconstruct spatio-temporally coherent geometry, mo...
Edilson de Aguiar, Carsten Stoll, Christian Theoba...