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» Motion and scene complexity for streaming video games
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ISCAS
2006
IEEE
160views Hardware» more  ISCAS 2006»
14 years 1 months ago
Address-event image sensor network
We describe a sensor network based on smart requirements of the network. This will provide a new approach imager sensors able to extract events of interest from a scene. for compos...
Eugenio Culurciello, Andreas Savvides
IJCV
2007
113views more  IJCV 2007»
13 years 7 months ago
Vision and Rain
The visual effects of rain are complex. Rain produces sharp intensity changes in images and videos that can severely impair the performance of outdoor vision systems. In this paper...
Kshitiz Garg, Shree K. Nayar
CGI
2004
IEEE
13 years 11 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
BSN
2009
IEEE
14 years 2 months ago
A Sensing Platform for Physiological and Contextual Feedback to Tennis Athletes
—In this paper we describe our work on creating a multi-modal sensing platform for providing feedback to tennis coaches and players. The platform includes a fixed installation a...
Damien Connaghan, Sarah Hughes, Gregory May, Phili...
DSD
2007
IEEE
120views Hardware» more  DSD 2007»
14 years 2 months ago
Latency Minimization for Synchronous Data Flow Graphs
Synchronous Data Flow Graphs (SDFGs) are a very useful means for modeling and analyzing streaming applications. Some performance indicators, such as throughput, have been studied b...
Amir Hossein Ghamarian, Sander Stuijk, Twan Basten...