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» Motion and scene complexity for streaming video games
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SIGGRAPH
2000
ACM
14 years 2 days ago
Environment matting extensions: towards higher accuracy and real-time capture
Environment matting is a generalization of traditional bluescreen matting. By photographing an object in front of a sequence of structured light backdrops, a set of approximate li...
Yung-Yu Chuang, Douglas E. Zongker, Joel Hindorff,...
ICIAP
2003
ACM
14 years 7 months ago
Olympus: an ambient intelligence architecture on the verge of reality
This paper presents Olympus, a modular processing architecture for a distributed ambient intelligence. The system is aimed at detailed reporting of people wandering and gesturing ...
F. Bertamini, Roberto Brunelli, Oswald Lanz, A. Ro...
3DPVT
2006
IEEE
194views Visualization» more  3DPVT 2006»
14 years 1 months ago
Histogram Matching for Camera Pose Neighbor Selection
A prerequisite to calibrated camera pose estimation is the construction of a camera neighborhood adjacency graph, a connected graph defining the pose neighbors of the camera set....
Kevin L. Steele, Parris K. Egbert, Bryan S. Morse
CVPR
2008
IEEE
14 years 9 months ago
Spatio-temporal Saliency detection using phase spectrum of quaternion fourier transform
Salient areas in natural scenes are generally regarded as the candidates of attention focus in human eyes, which is the key stage in object detection. In computer vision, many mod...
Chenlei Guo, Qi Ma, Liming Zhang
CVPR
2009
IEEE
1962views Computer Vision» more  CVPR 2009»
15 years 2 months ago
Histograms of Oriented Optical Flow and Binet-Cauchy Kernels on Nonlinear Dynamical Systems for the Recognition of Human Actions
System theoretic approaches to action recognition model the dynamics of a scene with linear dynamical systems (LDSs) and perform classification using metrics on the space of LDSs, ...
Rizwan Chaudhry, Avinash Ravichandran, Gregory D. ...