This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
Tracking regions in an image sequence is a challenging and di cult problem in image processing and computer vision, and at the same time, one that has many important applications:...
Interactive mesh editing techniques that preserve discrete differential properties are promising to support the design of mechanical parts such as automobile sheet metal panels. H...
Multiframe super-resolution (SR) reconstruction of small moving objects against a cluttered background is difficult for two reasons: a small object consists completely of "mix...
Adam W. M. van Eekeren, Klamer Schutte, Lucas J. v...
Virtual humans are more and more used in VR applications but their animation is still a challenge, especially if complex tasks must be carried-out in interaction with the user. In...