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» Motion editing with spacetime constraints
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CGF
2005
94views more  CGF 2005»
13 years 9 months ago
Morphology-independent representation of motions for interactive human-like animation
This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
Richard Kulpa, Franck Multon, Bruno Arnaldi
PAMI
2002
149views more  PAMI 2002»
13 years 9 months ago
Region Tracking via Level Set PDEs without Motion Computation
Tracking regions in an image sequence is a challenging and di cult problem in image processing and computer vision, and at the same time, one that has many important applications:...
Abdol-Reza Mansouri
GMP
2006
IEEE
121views Solid Modeling» more  GMP 2006»
14 years 3 months ago
Preserving Form-Features in Interactive Mesh Deformation
Interactive mesh editing techniques that preserve discrete differential properties are promising to support the design of mechanical parts such as automobile sheet metal panels. H...
Hiroshi Masuda, Yasuhiro Yoshioka, Yoshiyuki Furuk...
TIP
2010
155views more  TIP 2010»
13 years 4 months ago
Multiframe Super-Resolution Reconstruction of Small Moving Objects
Multiframe super-resolution (SR) reconstruction of small moving objects against a cluttered background is difficult for two reasons: a small object consists completely of "mix...
Adam W. M. van Eekeren, Klamer Schutte, Lucas J. v...
PRESENCE
2008
155views more  PRESENCE 2008»
13 years 9 months ago
MKM: A Global Framework for Animating Humans in Virtual Reality Applications
Virtual humans are more and more used in VR applications but their animation is still a challenge, especially if complex tasks must be carried-out in interaction with the user. In...
Franck Multon, Richard Kulpa, Benoit Bideau