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ICIAP
2009
ACM
16 years 4 months ago
Pathnodes Integration of Standalone Particle Filters for People Tracking on Distributed Surveillance Systems
In this paper, we present a new approach to object tracking based on batteries of particle filter working in multicamera systems with non overlapped fields of view. In each view th...
Roberto Vezzani, Davide Baltieri, Rita Cucchiara
CHI
2008
ACM
16 years 4 months ago
Stirring up experience through movement in game play: effects on engagement and social behaviour
The recent development of controllers designed around natural body movements has altered the nature of gaming and contributed towards it being marketed as a more social activity. ...
James Le Couteur, Nadia Berthouze, Siân E. L...
CHI
2006
ACM
16 years 4 months ago
Biasing response in Fitts' Law tasks
Fitts' law, relating the time to acquire a target to the target size and the distance from the target, is an effective and widely used predictor of performance in feedback co...
Emory Al-Imam, Edward Lank
123
Voted
CHI
2005
ACM
16 years 4 months ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...
138
Voted
CHI
2005
ACM
16 years 4 months ago
Breakaway: an ambient display designed to change human behavior
We present Breakaway, an ambient display that encourages people, whose job requires them to sit for long periods of time, to take breaks more frequently. Breakaway uses the inform...
Nassim Jafarinaimi, Jodi Forlizzi, Amy Hurst, John...