Abstract— In this paper, we present an incremental, multiresolution motion planning algorithm designed for systems with differential constraints. Planning for these sytems is mor...
This paper describes a data-driven approach for generating photorealistic animations of human motion. Each animation sequence follows a user-choreographed path and plays continuou...
Matthew Flagg, Atsushi Nakazawa, Qiushuang Zhang, ...
Skeletal animation is a concept that has been used in the areas of motion pictures and computer games to create realistic motion for the animation of articulated characters. Recen...
The objective of this paper is to parse object trajectories in surveillance video against occlusion, interruption, and background clutter. We present a spatio-temporal graph (ST-G...
A novel approach is presented to select multiple key frames within an isolated video shot where there is camera motion causing significant scene change. This is achieved by determ...