The range of scene depths that appear focused in an image is known as the depth of field (DOF). Conventional cameras are limited by a fundamental trade-off between depth of field a...
The use of double-buffered displays, in which the previous image is displayed until the next image is complete, can impair the interactivity of systems that require tight coupling...
Gary Bishop, Henry Fuchs, Leonard McMillan, Ellen ...
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
The wide adaptation of GPS and cellular technologies has created many applications that collect and maintain large repositories of data in the form of trajectories. Previous work ...
Marcos R. Vieira, Petko Bakalov, Vassilis J. Tsotr...
1 In this paper we present a novel multiscale approach to recovery of nonrigid motion from sequences of registered intensity and range images. The main idea of our approach is that...