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ICPR
2002
IEEE
14 years 8 months ago
3-D Modeling of an Outdoor Scene by Multi-Baseline Stereo Using a Long Sequence of Images
Three-dimensional (3-D) models of outdoor scenes are widely used for object recognition, navigation, mixed reality, and so on. Because such models are often made manually with hig...
Tomokazu Sato, Masayuki Kanbara, Naokazu Yokoya, H...
3DPVT
2006
IEEE
156views Visualization» more  3DPVT 2006»
14 years 1 months ago
Visual Hull Construction in the Presence of Partial Occlusion
In this paper, we propose a visual hull algorithm, which guarantees a correct construction even in the presence of partial occlusion, while “correct” here means that the real ...
Li Guan, Sudipta N. Sinha, Jean-Sébastien F...
ICIP
2006
IEEE
14 years 1 months ago
Modelization of Limb Coordination for Human Action Analysis
This paper analyzes the movements of the human body limbs (hands, feet and head) and center of gravity in order to detect simple actions such as walking, jumping and displacing an...
Kosta Gaitanis, Pedro Correa, Benoit M. Macq
MM
2004
ACM
118views Multimedia» more  MM 2004»
14 years 1 months ago
Scene tunnels for seamless virtual tour
This paper proposes a visual representation named scene tunnel to archive and visualize urban scenes for Internet based virtual tour. We scan cityscapes using multiple cameras on ...
Jiang Yu Zheng, Yu Zhou
PAMI
2010
160views more  PAMI 2010»
13 years 6 months ago
Photometric Stereo via Expectation Maximization
—This paper presents a robust and automatic approach to photometric stereo, where the two main components, namely surface normals and visible surfaces, are respectively optimized...
Tai-Pang Wu, Chi-Keung Tang