Recurring events are short temporal patterns that consist of multiple instances in the target database. Without any a priori knowledge of the recurring events, in terms of their le...
The Ramsey game we consider in this paper is played on an unbounded set of vertices by two players, called Builder and Painter. In one move Builder introduces a new edge and Paint...
Jaroslaw Grytczuk, Mariusz Haluszczak, Henry A. Ki...
As multithreaded server applications and runtime systems prevail, garbage collection is becoming an essential feature to support high performance systems. The fundamental issue of...
A novel particle filter, the Memory-based Particle Filter
(M-PF), is proposed that can visually track moving objects
that have complex dynamics. We aim to realize robustness
aga...
Dan Mikami (NTT), Kazuhiro Otsuka (NTT), Junji YAM...
We conducted two experiments to investigate effects of scale changes on distance perception in virtual environments. In both experiments, participants first made distance estimat...
Tien Dat Nguyen, Christine Ziemer, Jodie M. Plumer...