This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
In this work informal learning theories and practices and social networking features are taken as starting points to build a reference collaboration model to support collaborative ...
This paper proposes an efficient agent for competing in Cliff Edge (CE) environments, such as sealed-bid auctions, dynamic pricing and the ultimatum game. The agent competes in on...
Based on our experience using active learning methods to teach object-oriented software design we propose a game-based approach to take the classroom experience into a virtual envi...
While context-awareness has been found to be effective for decision support in complex domains, most of such decision support systems are hard-coded, incurring significant develop...