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SIGGRAPH
1993
ACM
14 years 17 days ago
Hierarchical Z-buffer visibility
An ideal visibility algorithm should a) quickly reject most of the hidden geometry in a model and b) exploit the spatial and perhaps temporal coherence of the images being generat...
Ned Greene, Michael Kass, Gavin S. P. Miller
CGF
2006
202views more  CGF 2006»
13 years 8 months ago
GPU-based Collision Detection for Deformable Parameterized Surfaces
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
Alexander Greß, Michael Guthe, Reinhard Klei...
CVPR
2009
IEEE
1524views Computer Vision» more  CVPR 2009»
15 years 3 months ago
3D Pose Estimation and Segmentation using Specular Cues
We present a system for fast model-based segmentation and 3D pose estimation of specular objects using appearance based specular features. We use observed (a) specular reflection...
Ju Yong Chang, Ramesh Raskar, Amit K. Agrawal
ICCV
2009
IEEE
3166views Computer Vision» more  ICCV 2009»
15 years 6 days ago
Detection and Removal of Chromatic Moving Shadows in Surveillance Scenarios
Segmentation in the surveillance domain has to deal with shadows to avoid distortions when detecting moving objects. Most segmentation approaches dealing with shadow detection are ...
Ivan Huerta, Michael Holte, Thomas Moeslund, and J...
CVPR
2000
IEEE
14 years 10 months ago
Statistical Modeling and Performance Characterization of a Real-Time Dual Camera Surveillance System
The engineering of computer vision systems that meet application speci c computational and accuracy requirements is crucial to the deployment of real-life computer vision systems....
Michael Greiffenhagen, Visvanathan Ramesh, Dorin C...