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153
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TOG
2008
239views more  TOG 2008»
15 years 2 months ago
Skeleton extraction by mesh contraction
eleton is a very useful 1D structure to abstract the geometry and topology of a 3D object. Extraction of curve-skeletons is a fundamental problem in computer graphics, visualizatio...
Oscar Kin-Chung Au, Chiew-Lan Tai, Hung-Kuo Chu, D...
145
Voted
CGA
2004
15 years 2 months ago
Hyperscore: A Graphical Sketchpad for Novice Composers
graphical abstractions, Hyperscore provides a visual analogue for what is happening structurally in the music as opposed to displaying musical events in procedural notation or as a...
Morwaread M. Farbood, Egon C. Pasztor, Kevin Jenni...
VISUALIZATION
1998
IEEE
15 years 6 months ago
Interactive ray tracing for isosurface rendering
We show that it is feasible to perform interactive isosurfacing of very large rectilinear datasets with brute-force ray tracing on a conventional (distributed) shared-memory multi...
Steven G. Parker, Peter Shirley, Yarden Livnat, Ch...
139
Voted
SMILE
1998
Springer
15 years 6 months ago
Automatic 3D Model Construction for Turn-Table Sequences
As virtual worlds demand ever more realistic 3D models, attention is being focussed on systems that can acquire graphical models from real objects. This paper describes a system wh...
Andrew W. Fitzgibbon, Geoffrey Cross, Andrew Zisse...
SI3D
1997
ACM
15 years 6 months ago
Model Simplification Using Vertex-Clustering
This paper presents a practical technique to automatically compute approximations of polygonal representations of 3D objects. It is based on a previously developed model simplific...
Kok-Lim Low, Tiow Seng Tan