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VISUALIZATION
1997
IEEE
13 years 12 months ago
Controlled simplification of genus for polygonal models
Genus-reducing simplifications are important in constructing multiresolution hierarchies for level-of-detail-based rendering, especially for datasets that have several relatively ...
Jihad El-Sana, Amitabh Varshney
VISSYM
2007
13 years 10 months ago
Flexible And Topologically Localized Segmentation
One of the most common visualization tasks is the extraction of significant boundaries, often performed with isosurfaces or level set segmentation. Isosurface extraction is simple...
Gunnar Johansson, Ken Museth, Hamish Carr
AVI
2008
13 years 10 months ago
End-user visualizations
Computer visualization has advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached the point where...
Alexander Repenning, Andri Ioannidou
GRAPHICSINTERFACE
2004
13 years 9 months ago
A Hybrid Hardware-Accelerated Algorithm for High Quality Rendering of Visual Hulls
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
VMV
2001
161views Visualization» more  VMV 2001»
13 years 9 months ago
Viewpoint Selection using Viewpoint Entropy
Computation of good viewpoints is important in several fields: computational geometry, visual servoing, robot motion, graph drawing, etc. In addition, selection of good views is r...
Pere-Pau Vázquez, Miquel Feixas, Mateu Sber...