Hybrid geometry- and image-based modeling and rendering systems use photographs taken of a real-world environment and mapped onto the surfaces of a 3D model to achieve photorealis...
We show how a special decomposition of a set of two or three general projection matrices, called canonic enables us to build geometric descriptions for a system of cameras which a...
We describe an algorithm for automatically finding correspondences from face video sequences. This method is useful to many applications such as face tracking, face modeling and ...
Hui Fang, Nicholas Costen, David Cristinacce, John...
We present a generic framework for realtime rendering of 3D surfaces. We use the common elevation map primitive, by which a given surface is decomposed into a set of patches. Each...
The importance of digital geometry in image processing is well documented. To understand global properties of digital spaces and manifolds we need a solid understanding of local pr...