Image based rendering (IBR) is basically a light ray resampling method for generating a novel image without aliasing artifacts from a given set of sampled light rays. To avoid alia...
In this paper we consider the problem of factoring illumination and texture from a pair of images of a diffuse object of known geometry. This problem arises frequently in 3D photo...
In this paper we propose a geometrical entropy coder to compress images with geometry. Our proposed scheme works on quantized coefficients of the discrete wavelet transform (DWT)....
We examine the problem of editing complex 3D objects. We convert the problem of editing a 3D object of arbitrary size and surface properties to a problem of editing a 2D image. We...
We present a preprocessing algorithm and run-time system for rendering 3D geometric models at a guaranteed frame rate. Our approach trades off space for frame rate by using images...