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WSCG
2004
139views more  WSCG 2004»
13 years 9 months ago
Non-Photorealistic Walkthroughs Using Flash
We describe a method allowing users to walk through 3D scenes using Macromedia Flash player. The method is optimised for low data transfer rates and low demands on the displaying ...
Roman Zenka, Pavel Slavík
VG
2003
13 years 9 months ago
Integrating Pre-Integration Into The Shear-Warp Algorithm
The shear-warp volume rendering algorithm is one of the fastest algorithms for volume rendering, but it achieves this rendering speed only by sacrificing interpolation between th...
Jürgen P. Schulze, Martin Kraus, Ulrich Lang,...
ICMCS
2006
IEEE
117views Multimedia» more  ICMCS 2006»
14 years 1 months ago
DIBR-Based 3D Videos using Non Video Rate Range Image Stream
The fundamental assumption of 3D videos using depth-imagebased rendering is the full availability of range images at video rate. In this work we alleviate this hard demand and ass...
Xiaoyi Jiang, Martin Lambers
SIGGRAPH
1994
ACM
13 years 11 months ago
Priority rendering with a virtual reality address recalculation pipeline
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...
Matthew Regan, Ronald Pose
ISMAR
2003
IEEE
14 years 27 days ago
Robust Visual Tracking for Non-Instrumented Augmented Reality
This paper presents a robust and flexible framework for augmented reality which does not require instrumenting either the environment or the workpiece. A model-based visual track...
Georg S. W. Klein, Tom Drummond