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ICIP
2008
IEEE
14 years 3 months ago
Using region semantics and visual context for scene classification
In this paper we focus on scene classification and detection of high-level concepts within multimedia documents, by introducing an intermediate contextual approach as a means of ...
Evaggelos Spyrou, Phivos Mylonas, Yannis S. Avrith...
IV
2005
IEEE
80views Visualization» more  IV 2005»
14 years 2 months ago
Icon-Based Visualization Using Mosaic Metaphors
This paper introduces a new approach to extend iconbased visualization methods by using a mosaic-based paradigm. We discuss, how image metaphors closely related to the application...
Thomas Nocke, Stefan Schlechtweg, Heidrun Schumann
EGH
2010
Springer
13 years 7 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...
APVIS
2007
13 years 10 months ago
Adaptive sampling in three dimensions for volume rendering on GPUs
Direct volume rendering of large volumetric data sets on programmable graphics hardware is often limited by the amount of available graphics memory and the bandwidth from main mem...
Martin Kraus, Magnus Strengert, Thomas Klein, Thom...
GRAPHICSINTERFACE
2004
13 years 10 months ago
Compressed Multisampling for Efficient Hardware Edge Antialiasing
Today's hardware graphics accelerators incorporate techniques to antialias edges and minimize geometry-related sampling artifacts. Two such techniques, brute force supersampl...
Philippe Beaudoin, Pierre Poulin