In this paper we focus on scene classification and detection of high-level concepts within multimedia documents, by introducing an intermediate contextual approach as a means of ...
Evaggelos Spyrou, Phivos Mylonas, Yannis S. Avrith...
This paper introduces a new approach to extend iconbased visualization methods by using a mosaic-based paradigm. We discuss, how image metaphors closely related to the application...
Thomas Nocke, Stefan Schlechtweg, Heidrun Schumann
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Direct volume rendering of large volumetric data sets on programmable graphics hardware is often limited by the amount of available graphics memory and the bandwidth from main mem...
Martin Kraus, Magnus Strengert, Thomas Klein, Thom...
Today's hardware graphics accelerators incorporate techniques to antialias edges and minimize geometry-related sampling artifacts. Two such techniques, brute force supersampl...