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DICTA
2007
13 years 11 months ago
Speeding up Mutual Information Computation Using NVIDIA CUDA Hardware
We present an efficient method for mutual information (MI) computation between images (2D or 3D) for NVIDIA’s ‘compute unified device architecture’ (CUDA) compatible devic...
Ramtin Shams, Nick Barnes
TOG
2002
129views more  TOG 2002»
13 years 10 months ago
Homomorphic factorization of BRDF-based lighting computation
Several techniques have been developed to approximate Bidirectional Reflectance Distribution Functions (BRDF) with acceptable quality and performance for realtime applications. Th...
Lutz Latta, Andreas Kolb
VISUALIZATION
2000
IEEE
14 years 2 months ago
Combining local and remote visualization techniques for interactive volume rendering in medical applications
For a comprehensive understanding of tomographic image data in medical routine, interactive and high–quality direct volume rendering is an essential prerequisite. This is provid...
Klaus Engel, Thomas Ertl, Peter Hastreiter, Bernd ...
TOG
2008
135views more  TOG 2008»
13 years 10 months ago
Anisotropic noise
Programmable graphics hardware makes it possible to generate procedural noise textures on the fly for interactive rendering. However, filtering and antialiasing procedural noise i...
Alexander Goldberg, Matthias Zwicker, Frédo...
AFRIGRAPH
2003
ACM
14 years 2 months ago
Rendering optimisations for stylised sketching
We present work that specifically pertains to the rendering stage of stylised, non-photorealistic sketching. While a substantial body of work has been published on geometric optim...
Holger Winnemöller, Shaun Bangay