Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
As robots become more complex by incorporating dynamic stability or greater mechanical degrees of freedom, the difficulty of developing control algorithms directly on the robot in...
Presently, there are user interfaces that allow multimodal interactions. Many existing research and prototype systems introduced embodied agents, assuming that they allow a more n...
Provision of services within a virtual framework for resource sharing across institutional boundaries has become an active research area. Many such services encode access to compu...
Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...