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IJVR
2006
199views more  IJVR 2006»
13 years 10 months ago
Interactive Virtual Humans in Real-Time Virtual Environments
In this paper, we will present an overview of existing research in the vast area of IVH systems. We will also present our ongoing work on improving the expressive capabilities of I...
Nadia Magnenat-Thalmann, Arjan Egges
VLSID
2002
IEEE
132views VLSI» more  VLSID 2002»
14 years 11 months ago
VLSI Architecture for a Flexible Motion Estimation with Parameters
If motion estimation can choose the most suitable algorithm according to the changing characteristics of input image signals, we can get benefits, which improve quality and perfor...
Jinku Choi, Nozomu Togawa, Masao Yanagisawa, Tatsu...
EUROMICRO
2009
IEEE
14 years 5 months ago
An Architecture-Based Framework for Managing Adaptive Real-Time Applications
—Real-time systems are increasingly used in dynamic changing environments with variable user needs, hosting real-time applications ranging in number and nature. This paper propos...
Ning Gui, Vincenzo De Florio, Hong Sun, Chris Blon...
BIS
2007
98views Business» more  BIS 2007»
14 years 9 days ago
Scenarios and Techniques for Choreography Design
Choreography description languages have been put forward for capturing sets of interactions and their control and data dependencies, seen from a global perspective. Choreographies ...
Gero Decker, Michael Von Riegen
CGF
2005
94views more  CGF 2005»
13 years 10 months ago
Morphology-independent representation of motions for interactive human-like animation
This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
Richard Kulpa, Franck Multon, Bruno Arnaldi