We briefly review a mechanical theorem-prover for a logic of recursive functions over finitely generated objects including the integers, ordered pairs, and symbols. The prover, kn...
This paper presents a technique for approximating, up to any precision, the set of subgame-perfect equilibria (SPE) in repeated games with discounting. The process starts with a s...
We consider the problem of finding a sparse multiple of a polynomial. Given f F[x] of degree d, and a desired sparsity t, our goal is to determine if there exists a multiple h F[...
Mark Giesbrecht, Daniel S. Roche, Hrushikesh Tilak
Fingerprinting is a technique for generating a representation-independent functional signature for a game playing agent. Fingerprints can be used to compare agents across represent...
In the design of complex power distribution networks (PDN) with multiple power islands, it is required that the PDN represents a low impedance as seen by the digital modules. This...