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DAGM
2003
Springer
15 years 9 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
DPHOTO
2010
176views Hardware» more  DPHOTO 2010»
15 years 5 months ago
Low-cost space-varying FIR filter architecture for computational imaging systems
Recent research demonstrates the advantage of designing electro-optical imaging systems by jointly optimizing the optical and digital subsystems. The optical systems designed usin...
Guotong Feng, Mohammed Shoaib, Edward L. Schwartz,...
TEC
2010
173views more  TEC 2010»
14 years 10 months ago
Analysis of Computational Time of Simple Estimation of Distribution Algorithms
Estimation of distribution algorithms (EDAs) are widely used in stochastic optimization. Impressive experimental results have been reported in the literature. However, little work ...
Tianshi Chen, Ke Tang, Guoliang Chen, Xin Yao
172
Voted
CGF
2006
196views more  CGF 2006»
15 years 4 months ago
Physically Based Deformable Models in Computer Graphics
Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich [GM97] have been...
Andrew Nealen, Matthias Müller, Richard Keise...
131
Voted
ALMOB
2008
131views more  ALMOB 2008»
15 years 4 months ago
Fast algorithms for computing sequence distances by exhaustive substring composition
The increasing throughput of sequencing raises growing needs for methods of sequence analysis and comparison on a genomic scale, notably, in connection with phylogenetic tree reco...
Alberto Apostolico, Olgert Denas