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3DPVT
2004
IEEE
149views Visualization» more  3DPVT 2004»
15 years 6 months ago
Fan-Meshes: A Geometric Primitive for Point-Based Description of 3D Models and Scenes
We propose a new data structure, called Fan-Meshes (FM), for reconstructing 3D models and scenes represented by dense scanning point clouds. It is a local piecewise linear approxi...
Xiaotian Yan, Fang Meng, Hongbin Zha
CVIU
2006
104views more  CVIU 2006»
15 years 3 months ago
A unifying geometric representation for central projection systems
In this paper we study projection systems with a single effective viewpoint, including combinations of mirrors and lenses (catadioptric) as well as just lenses with or without rad...
João P. Barreto
TOG
2008
109views more  TOG 2008»
15 years 2 months ago
Geometric skinning with approximate dual quaternion blending
Skinning of skeletally deformable models is extensively used for real-time animation of characters, creatures and similar objects. The standard solution, linear blend skinning, ha...
Ladislav Kavan, Steven Collins, Jirí Z&aacu...
VRML
1997
ACM
15 years 7 months ago
Lodestar: An Octree-Based Level of Detail Generator for VRML
Level of detail generation is important for managing geometric complexity of three-dimensional objects and virtual worlds. However, most algorithms that compute levels of detail do...
Dieter Schmalstieg
UIST
1997
ACM
15 years 6 months ago
Interactive Beautification: A Technique for Rapid Geometric Design
We propose interactive beautification, a technique for rapid geometric design, and introduce the technique and its algorithm with a prototype system Pegasus. The motivation is to ...
Takeo Igarashi, Satoshi Matsuoka, Sachiko Kawachiy...