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3DPVT
2004
IEEE
149views Visualization» more  3DPVT 2004»
14 years 1 months ago
Fan-Meshes: A Geometric Primitive for Point-Based Description of 3D Models and Scenes
We propose a new data structure, called Fan-Meshes (FM), for reconstructing 3D models and scenes represented by dense scanning point clouds. It is a local piecewise linear approxi...
Xiaotian Yan, Fang Meng, Hongbin Zha
CVIU
2006
104views more  CVIU 2006»
13 years 10 months ago
A unifying geometric representation for central projection systems
In this paper we study projection systems with a single effective viewpoint, including combinations of mirrors and lenses (catadioptric) as well as just lenses with or without rad...
João P. Barreto
TOG
2008
109views more  TOG 2008»
13 years 10 months ago
Geometric skinning with approximate dual quaternion blending
Skinning of skeletally deformable models is extensively used for real-time animation of characters, creatures and similar objects. The standard solution, linear blend skinning, ha...
Ladislav Kavan, Steven Collins, Jirí Z&aacu...
VRML
1997
ACM
14 years 2 months ago
Lodestar: An Octree-Based Level of Detail Generator for VRML
Level of detail generation is important for managing geometric complexity of three-dimensional objects and virtual worlds. However, most algorithms that compute levels of detail do...
Dieter Schmalstieg
UIST
1997
ACM
14 years 1 months ago
Interactive Beautification: A Technique for Rapid Geometric Design
We propose interactive beautification, a technique for rapid geometric design, and introduce the technique and its algorithm with a prototype system Pegasus. The motivation is to ...
Takeo Igarashi, Satoshi Matsuoka, Sachiko Kawachiy...