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ALDT
2009
Springer
207views Algorithms» more  ALDT 2009»
14 years 4 months ago
Anytime Self-play Learning to Satisfy Functional Optimality Criteria
We present an anytime multiagent learning approach to satisfy any given optimality criterion in repeated game self-play. Our approach is opposed to classical learning approaches fo...
Andriy Burkov, Brahim Chaib-draa
CEEMAS
2005
Springer
14 years 3 months ago
A Complexity Based Feature to Support Emergence in MAS
Emergence is a widespread notion in complex systems, artificial life and multi-agent systems. In this paper, we try to clarify a specific emergence feature suggested by John Holl...
Joris Deguet, Yves Demazeau
WOA
2007
13 years 11 months ago
A Framework for Execution and Visualization of Situated Agents Based Virtual Environments
—This document briefly describes a framework supporting the definition and implementation of virtual environment inhabited by interacting situated agents defined according to the...
Giuseppe Vizzari, Giorgio Pizzi, Flávio S. ...
IAT
2007
IEEE
14 years 4 months ago
Economically Inspired Self-healing Model for Multi-Agent Systems
Self-healing in fault tolerant multi-agent systems is the system ability to automatically detect, diagnose, and repair the faults. However, most of the available solutions are fra...
Maryam Ashoori, Chunyan Miao, Majid Nili, Mehdi Am...
ICIA
2007
14 years 8 days ago
VizScript: Visualizing Complex Interactions in Multi-Agent Systems
We address the problem of users creating visualizations to debug and understand multi-agent systems. The key challenges are that (1) needs arise dynamically, i.e., it is difficult...
Jing Jin, Rajiv T. Maheswaran, Romeo Sanchez, Pedr...