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138
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AFRIGRAPH
2009
ACM
15 years 7 months ago
Using an implicit min/max KD-tree for doing efficient terrain line of sight calculations
The generation of accurate Line of Sight (LOS) visibility information consumes significant resources in large scale synthetic environments such as many-on-many serious games and b...
Bernardt Duvenhage
135
Voted
USENIX
2007
15 years 5 months ago
A Memory Soft Error Measurement on Production Systems
Memory state can be corrupted by the impact of particles causing single-event upsets (SEUs). Understanding and dealing with these soft (or transient) errors is important for syste...
Xin Li, Kai Shen, Michael C. Huang, Lingkun Chu
150
Voted
AIMS
2008
Springer
15 years 5 months ago
Entwined Influences of Users' Behaviour and QoS: A Multi-model Approach
In distributed, dynamic networks and applications, such as Peer-to-Peer (P2P), users'behaviour and quality of service/quality of experiment1 are known to influence each other....
Julien Siebert, Vincent Chevrier, Laurent Ciarlett...
131
Voted
ATAL
2008
Springer
15 years 5 months ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
133
Voted
ACE
2004
186views Education» more  ACE 2004»
15 years 5 months ago
TinkerNet: A Low-Cost Networking Laboratory
The 2002 SIGCOMM Workshop on Educational Challenges for Computer Networking [Kur02a] exposed many issues related to teaching computer networking with the need for a laboratory in ...
Michael Erlinger, Mart Molle, Titus Winters, Chris...