—In this paper, we present a novel method to reconstruct the large scale scenes from multiple calibrated images. It first generates a quasi-dense 3D point cloud of the scene by m...
Despite the recognition of cellular automata (CA) as a exible and powerful tool for urban growth simulation, the calibration of CA had been largely heuristic until recent eVorts to...
Computing smooth and optimal one-to-one maps between surfaces of same topology is a fundamental problem in graphics and such a method provides us a ubiquitous tool for geometric mo...
In this paper, we present an integrated approach to synthesis and mapping to go beyond the combinatorial limit set up by the depth-optimal FlowMap algorithm. The new algorithm, na...
In this paper we present a polynomial time algorithm for computing a Hausdorff core of a polygon with a single reflex vertex. A Hausdorff core of a polygon P is a convex polygon Q...