Gaze visualizations hold the potential to facilitate usability studies of interactive systems. However, visual gaze analysis in threedimensional virtual environments still lacks m...
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
The landscape of interactive technology design and evaluation is expanding. In the past, usability and task efficiency were the main focus for research in human computer interacti...
We explore the use of Bluetooth friendly names within the mobile space. Each Bluetooth-enabled device possesses a short string known as a ‘friendly name’ used to help identify...
Barry Lavelle, Daragh Byrne, Gareth J. F. Jones, A...
: Learning material in multimedia learning environments is frequently made up of text and pictures. Many students, however, have difficulties learning from such material successful...