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PUC
2002
165views more  PUC 2002»
13 years 7 months ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
GIS
2008
ACM
13 years 8 months ago
Combining 3-D geovisualization with force feedback driven user interaction
We describe a prototype software system for investigating novel human-computer interaction techniques for 3-D geospatial data. This system, M4-Geo (Multi-Modal Mesh Manipulation o...
Adam Faeth, Michael Oren, Chris Harding
PRESENCE
2000
127views more  PRESENCE 2000»
13 years 7 months ago
Interactions in Perceived Quality of Auditory-Visual Displays
The quality of realism in virtual environments (VEs) is typically considered to be a function of visual and audio fidelity mutually exclusive of each other. However, the VE partic...
Russell L. Storms, Michael Zyda
IADIS
2008
13 years 9 months ago
Modelling Collaborative Competence Level Using Machine Learning Techniques
Using open e-learning platforms as a tool to support the learning process has become an international tendency. Specially, in order to motivate the achievement of desired competen...
Laura Mancera Valetts, Silvia Baldiris Navarro, Ra...
LREC
2010
129views Education» more  LREC 2010»
13 years 9 months ago
The Indiana "Cooperative Remote Search Task" (CReST) Corpus
This paper introduces a novel corpus of natural language dialogues obtained from humans performing a cooperative, remote, search task (CReST) as it occurs naturally in a variety o...
Kathleen M. Eberhard, Hannele Nicholson, Sandra K&...