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ACMACE
2005
ACM
14 years 1 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
CHI
2007
ACM
14 years 8 months ago
Tangible user interfaces in context and theory
Tangible User Interface (TUI) research has become increasingly widespread over the past 25 years. It is an essential component of Ubiquitous Computing and Augmented Reality resear...
Alan F. Blackwell, George W. Fitzmaurice, Lars Eri...
MM
2003
ACM
125views Multimedia» more  MM 2003»
14 years 29 days ago
Essistants
One of the challenges the service providers currently face is the ability to introduce a variety of services at a minimal cost and impact to their customers. These services often ...
Christos Tryfonas, James Schumacher
GRAPHITE
2005
ACM
14 years 1 months ago
A loose and sketchy approach in a mediated reality environment
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst
CSCW
2011
ACM
13 years 2 months ago
From ethnographic study to mixed reality: a remote collaborative troubleshooting system
In this paper we describe how we moved from ethnographic study to design and testing of a Mixed Reality (MR) system, supporting collaborative troubleshooting of office copiers and...
Jacki O'Neill, Stefania Castellani, Fréd&ea...