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IUI
2006
ACM
14 years 1 months ago
Interactive prototyping for ubiquitous augmented reality user interfaces
User interfaces for ubiquitous augmented reality incorporate a wide variety of concepts such as multi-modal, multi-user, multi-device aspects and new input/output devices. In this...
Otmar Hilliges, Christian Sandor, Gudrun Klinker
ISWC
1997
IEEE
13 years 12 months ago
A Touring Machine: Prototyping 3D Mobile Augmented Reality Systems for Exploring the Urban Environment
We describe a prototype system that combines together the overlaid 3D graphics of augmented reality with the untethered freedom of mobile computing. The goal is to explore how the...
Steven Feiner, Blair MacIntyre, Tobias Höller...
ISMAR
2006
IEEE
14 years 1 months ago
Using aerial photographs for improved mobile AR annotation
We present a mobile augmented reality system for outdoor annotation of the real world. To reduce user burden, we use aerial photographs in addition to the wearable system’s usua...
Jason Wither, Stephen DiVerdi, Tobias Höllere...
ACMACE
2008
ACM
13 years 9 months ago
An augmented reality weather system
This paper presents the design and development of an ARWeather simulation application, which can simulate various types of precipitation: rain, snow, and hail. We analysed various...
Marko Heinrich, Bruce H. Thomas, Stefan Mülle...
PCM
2001
Springer
223views Multimedia» more  PCM 2001»
14 years 2 days ago
VizWear: Toward Human-Centered Interaction through Wearable Vision and Visualization
Abstract. In this paper, we discuss the development of wearable systems which we collectively term VizWear. Vision plays an important role in both people's and computers'...
Takeshi Kurata, Takashi Okuma, Masakatsu Kourogi, ...