Sciweavers

321 search results - page 43 / 65
» Multiple 3D Object tracking for augmented reality
Sort
View
AMDO
2004
Springer
14 years 27 days ago
Real Time Segmentation and Tracking of Face and Hands in VR Applications
We describe a robust real-time 3D tracking system of the extreme limbs of the upper human body, i.e., the hands and the face. The goal of the system is that it can be used as a per...
Jose Maria Buades Rubio, Francisco J. Perales L&oa...
ICPR
2004
IEEE
14 years 8 months ago
Extraction and Clustering of Motion Trajectories in Video
A system is described that tracks moving objects in a video dataset so as to extract a representation of the objects' 3D trajectories. The system then finds hierarchical clus...
Dan Buzan, George Kollios, Stan Sclaroff
CVPR
2004
IEEE
14 years 9 months ago
Multiple Kernel Tracking with SSD
Kernel-based objective functions optimized using the mean shift algorithm have been demonstrated as an effective means of tracking in video sequences. The resulting algorithms com...
Gregory D. Hager, Maneesh Dewan, Charles V. Stewar...
ISMAR
2005
IEEE
14 years 1 months ago
A Mediated Reality Environment Using a Loose and Sketchy Rendering Technique
In this poster, we present sketchy-ar-us, a modified, realtime version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl
ICIP
2006
IEEE
14 years 9 months ago
Video-Based Rendering using Feature Point Evolution
1 We propose a novel video-based rendering algorithm with a single moving camera. We reconstruct a dynamic 3D model of the scene with a feature point set that "evolves" o...
Wende Zhang, Tsuhan Chen