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PCM
2001
Springer
223views Multimedia» more  PCM 2001»
13 years 12 months ago
VizWear: Toward Human-Centered Interaction through Wearable Vision and Visualization
Abstract. In this paper, we discuss the development of wearable systems which we collectively term VizWear. Vision plays an important role in both people's and computers'...
Takeshi Kurata, Takashi Okuma, Masakatsu Kourogi, ...
CHI
2000
ACM
13 years 11 months ago
Interacting with eye movements in virtual environments
Eye movement-based interaction offers the potential of easy, natural, and fast ways of interacting in virtual environments. However, there is little empirical evidence about the a...
Vildan Tanriverdi, Robert J. K. Jacob
JRTIP
2007
112views more  JRTIP 2007»
13 years 7 months ago
Robust real-time tracking by fusing measurements from inertial and vision sensors
Abstract The problem of estimating and predicting position and orientation (pose) of a camera is approached by fusing measurements from inertial sensors (accelerometers and rate gy...
Jeroen D. Hol, Thomas B. Schön, Henk Luinge, ...
VRML
2003
ACM
14 years 21 days ago
Viewpoint adaptation during navigation based on stimuli from the virtual environment
We consider the possibility of automatically modifying the user’s viewpoint orientation for the purpose of enhancing the navigation experience. We concentrate on outdoor virtual...
Szilárd Kiss, Anton Nijholt
UIST
1993
ACM
13 years 11 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...