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CGF
2008
100views more  CGF 2008»
13 years 6 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
DATE
2009
IEEE
242views Hardware» more  DATE 2009»
14 years 1 months ago
A high performance reconfigurable Motion Estimation hardware architecture
Motion Estimation (ME) is the most computationally intensive part of video compression and video enhancement systems. For the recently available high definition frame sizes and hi...
Ozgur Tasdizen, Halil Kukner, Abdulkadir Akin, Ilk...
APVIS
2010
13 years 8 months ago
Interactive volumetric lighting simulating scattering and shadowing
In this paper we present a volumetric lighting model, which simulates scattering as well as shadowing in order to generate high quality volume renderings. By approximating light t...
Timo Ropinski, Christian Döring, Christof Rez...
FTCIT
2007
88views more  FTCIT 2007»
13 years 6 months ago
Topics in Multi-User Information Theory
This survey reviews fundamental concepts of multi-user information theory. Starting with typical sequences, the survey builds up knowledge on random coding, binning, superposition...
Gerhard Kramer
MSS
1999
IEEE
150views Hardware» more  MSS 1999»
13 years 11 months ago
Performance Benchmark Results for Automated Tape Library High Retrieval Rate Applications - Digital Check Image Retrievals
Benchmark tests have been designed and conducted for the purpose of evaluating the use of automated tape libraries in on-line digital check image retrieval applications. This type...
John Gniewek, George Davidson, Bowen Caldwell