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3DPVT
2002
IEEE
158views Visualization» more  3DPVT 2002»
14 years 1 months ago
Stochastic Mesh-Based Multiview Reconstruction
A method for reconstruction of 3D polygonal models from multiple views is presented. The method uses sampling techniques to construct a texture-mapped semi-regular polygonal mesh ...
John Isidoro, Stan Sclaroff
CGF
2010
189views more  CGF 2010»
13 years 9 months ago
Real-time Depth of Field Rendering via Dynamic Light Field Generation and Filtering
We present a new algorithm for efficient rendering of high-quality depth-of-field (DoF) effects. We start with a single rasterized view (reference view) of the scene, and sample t...
Xuan Yu, Rui Wang, Jingyi Yu
CVPR
1999
IEEE
14 years 11 months ago
Stereo Panorama with a Single Camera
Full panoramic images, covering 360 degrees, can be created either by using panoramic cameras or by mosaicing together many regular images. Creating panoramic views in stereo, whe...
Shmuel Peleg, Moshe Ben-Ezra
ECCV
2004
Springer
14 years 10 months ago
Shape Reconstruction from 3D and 2D Data Using PDE-Based Deformable Surfaces
In this paper, we propose a new PDE-based methodology for deformable surfaces that is capable of automatically evolving its shape to capture the geometric boundary of the data and ...
Ye Duan, Liu Yang, Hong Qin, Dimitris Samaras
PAMI
2008
198views more  PAMI 2008»
13 years 8 months ago
A Comparative Study of Energy Minimization Methods for Markov Random Fields with Smoothness-Based Priors
Among the most exciting advances in early vision has been the development of efficient energy minimization algorithms for pixel-labeling tasks such as depth or texture computation....
Richard Szeliski, Ramin Zabih, Daniel Scharstein, ...