A method for reconstruction of 3D polygonal models from multiple views is presented. The method uses sampling techniques to construct a texture-mapped semi-regular polygonal mesh ...
We present a new algorithm for efficient rendering of high-quality depth-of-field (DoF) effects. We start with a single rasterized view (reference view) of the scene, and sample t...
Full panoramic images, covering 360 degrees, can be created either by using panoramic cameras or by mosaicing together many regular images. Creating panoramic views in stereo, whe...
In this paper, we propose a new PDE-based methodology for deformable surfaces that is capable of automatically evolving its shape to capture the geometric boundary of the data and ...
Among the most exciting advances in early vision has been the development of efficient energy minimization algorithms for pixel-labeling tasks such as depth or texture computation....
Richard Szeliski, Ramin Zabih, Daniel Scharstein, ...