We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
The appearance of a particular object depends on both the viewpoint from which it is observed and the light sources by which it is illuminated. If the appearance of two objects is...
In this paper, we propose a supervised Smooth Multi-Manifold Embedding (SMME) method for robust identity-independent head pose estimation. In order to handle the appearance variati...
Counting (identical) objects in images is a simple yet fundamental recognition task that requires exhaustive human effort. Automation of this task would reduce the human load sign...
Takumi Kobayashi, Tadaaki Hosaka, Shu Mimura, Taka...
Successful image reconstruction requires the recognition of a scene and the generation of a clean image of that scene. We propose to use recurrent neural networks for both analysi...