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VMV
2007
178views Visualization» more  VMV 2007»
13 years 9 months ago
Filtered Blending: A new, minimal Reconstruction Filter for Ghosting-Free Projective Texturing with Multiple Images
Whenever approximate 3D geometry is projectively texture-mapped from different directions simultaneously, annoyingly visible aliasing artifacts are the result. To prevent such gho...
Martin Eisemann, Marcus A. Magnor
3DPVT
2004
IEEE
166views Visualization» more  3DPVT 2004»
13 years 11 months ago
Multi-Camera Reconstruction based on Surface Normal Estimation and Best Viewpoint Selection
In this paper, we present a new algorithm for reconstructing an environment from images recorded by multiple calibrated cameras. Multiple camera systems challenge traditional ster...
Xenophon Zabulis, Kostas Daniilidis
VIS
2005
IEEE
146views Visualization» more  VIS 2005»
14 years 9 months ago
View Selection for Volume Rendering
In a visualization of a three-dimensional dataset, the insights gained are dependent on what is occluded and what is not. Suggestion of interesting viewpoints can improve both the...
Udeepta Bordoloi, Han-Wei Shen
EMNLP
2010
13 years 5 months ago
Summarizing Contrastive Viewpoints in Opinionated Text
This paper presents a two-stage approach to summarizing multiple contrastive viewpoints in opinionated text. In the first stage, we use an unsupervised probabilistic approach to m...
Michael Paul, ChengXiang Zhai, Roxana Girju
CG
1999
Springer
13 years 7 months ago
A visibility algorithm for hybrid geometry- and image-based modeling and rendering
Hybrid geometry- and image-based modeling and rendering systems use photographs taken of a real-world environment and mapped onto the surfaces of a 3D model to achieve photorealis...
Thomas A. Funkhouser