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GRAPHICSINTERFACE
2008
13 years 9 months ago
Layered variance shadow maps
Shadow maps are commonly used in real-time rendering, but they cannot be filtered linearly like standard color, resulting in severe aliasing. Variance shadow maps resolve this pro...
Andrew Lauritzen, Michael McCool
HCI
2007
13 years 9 months ago
A Distributed Framework for Scalable Large-Scale Crowd Simulation
Emerging applications in the area of Emergency Response and Disaster Management are increasingly demanding interactive capabilities to allow for the quick understanding of a critic...
Miguel Lozano, Pedro Morillo, Daniel Lewis, Dirk R...
IIWAS
2008
13 years 9 months ago
Using conditional transformations for semantic user interface adaptation
The rapid growth of mobile Internet use requires highly flexible and adaptable user interfaces for web applications. Contextual data from various sources as for example device HMI...
Pascal Bihler, Merlin Fotsing, Günter Kniesel...
ADCS
2004
13 years 9 months ago
GOOD Publishing System: Generic Online/Offline Delivery
GOOD is a tailor-made, fully integrated publishing system that creates output documents for multiple media types used in both online and offline teaching modes at the University of...
Jacek Radajewski, Sally MacFarlane, Stijn Dekeyser
VMV
2004
167views Visualization» more  VMV 2004»
13 years 9 months ago
GPU-PIV
Digital Particle Image Velocimetry (PIV) is an optical technique used to measure the velocity of seeded particles in real flow. A CCD camera captures the flow field twice under ex...
Thomas Schiwietz, Rüdiger Westermann