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NPAR
2004
ACM
14 years 1 months ago
Interactive rendering of suggestive contours with temporal coherence
Line drawings can convey shape using remarkably minimal visual content. Suggestive contours, which are lines drawn at certain types of view-dependent surface inflections, were pr...
Douglas DeCarlo, Adam Finkelstein, Szymon Rusinkie...
SIGGRAPH
1993
ACM
13 years 12 months ago
Smooth transitions between bump rendering algorithms
A method is describedfor switching smoothly between rendering algorithms as required by the amount of visible surface detail. The result will be more realism with less computation...
Barry G. Becker, Nelson L. Max
CGF
2002
142views more  CGF 2002»
13 years 7 months ago
Efficient Fitting and Rendering of Large Scattered Data Sets Using Subdivision Surfaces
We present a method to efficiently construct and render a smooth surface for approximation of large functional scattered data. Using a subdivision surface framework and techniques...
Vincent Scheib, Jörg Haber, Ming C. Lin, Hans...
VISUALIZATION
2002
IEEE
14 years 24 days ago
Horizon Occlusion Culling for Real-time Rendering of Hierarchical Terrains
We present a technique to perform occlusion culling for hierarchical terrains at run-time. The algorithm is simple to implement and requires minimal pre-processing and additional ...
Brandon Lloyd, Parris K. Egbert
ECCV
2010
Springer
14 years 7 days ago
Discriminative Mixture-of-Templates for Viewpoint Classification
Abstract. Object viewpoint classification aims at predicting an approximate 3D pose of objects in a scene and is receiving increasing attention. State-of-the-art approaches to view...