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VVS
1996
IEEE
202views Visualization» more  VVS 1996»
14 years 1 months ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
VISSYM
2004
13 years 10 months ago
Medical Applications of Multi-field Volume Rendering and VR Techniques
This paper reports on a new approach for visualizing multi-field MRI or CT datasets in an immersive environment with medical applications. Multi-field datasets combine multiple sc...
Joe Kniss, Jürgen P. Schulze, Uwe Wössne...
ICMCS
1996
IEEE
106views Multimedia» more  ICMCS 1996»
14 years 1 months ago
CALVIN: An Immersimedia Design Environment Utilizing Heterogeneous Perspectives
In this paper we describe CALVIN, an immersive multimedia approach to applying virtual reality in architectural design and collaborative visualization emphasizing heterogeneous pe...
Jason Leigh, Andrew E. Johnson
SIGGRAPH
1999
ACM
14 years 1 months ago
LDI Tree: A Hierarchical Representation for Image-Based Rendering
Using multiple reference images in 3D image warping has been a challenging problem. Recently, the Layered Depth Image (LDI) was proposed by Shade et al. to merge multiple referenc...
Chun-Fa Chang, Gary Bishop, Anselmo Lastra
IPPS
1996
IEEE
14 years 1 months ago
A Hierarchical Parallel Processing System for the Multipass-Rendering Method
The multipass-rendering method integrating radiosity with ray-tracing gives one of the best solutions for synthesizing photo-realistic images. However, the method is also computat...
Hiroaki Kobayashi, Hitoshi Yamauchi, Yuichiro Toh,...