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ICIP
2006
IEEE
14 years 11 months ago
Multi-Streaming of Visual Scenes with Scalable Partial Reliability
Three-dimensional (3D) visual scenes with pluralities of graphic objects require considerable network bandwidth to be transmitted and computing power to be rendered on a user'...
Ghassan Alregib, Dihong Tian
ISVC
2007
Springer
14 years 3 months ago
Iterative Methods for Visualization of Implicit Surfaces On GPU
Abstract. The ray-casting of implicit surfaces on GPU has been explored in the last few years. However, until recently, they were restricted to second degree (quadrics). We present...
Rodrigo de Toledo, Bruno Lévy, Jean-Claude ...
ICIP
2006
IEEE
14 years 3 months ago
A Theory of Aliasing Separation for Light Field Data
A light field means a 4-D function which characterizes the flow of light rays from a target scene, and used for image-based rendering. This paper presents a novel theoretical fr...
Keita Takahashi, Takeshi Naemura
IROS
2006
IEEE
146views Robotics» more  IROS 2006»
14 years 3 months ago
A Video Game-Based Mobile Robot Simulation Environment
— Simulation is becoming an increasingly important aspect of mobile robots. As we are better able to simulate the real world, we can usefully perform more research in simulated e...
Josh Faust, Cheryl Simon, William D. Smart
MM
1999
ACM
123views Multimedia» more  MM 1999»
14 years 1 months ago
Immersive teleconferencing: a new algorithm to generate seamless panoramic video imagery
This paper presents a new algorithm for immersive teleconferencing, which addresses the problem of registering and blending multiple images together to create a single seamless pa...
Aditi Majumder, W. Brent Seales, M. Gopi, Henry Fu...