Three-dimensional (3D) visual scenes with pluralities of graphic objects require considerable network bandwidth to be transmitted and computing power to be rendered on a user'...
Abstract. The ray-casting of implicit surfaces on GPU has been explored in the last few years. However, until recently, they were restricted to second degree (quadrics). We present...
A light field means a 4-D function which characterizes the flow of light rays from a target scene, and used for image-based rendering. This paper presents a novel theoretical fr...
— Simulation is becoming an increasingly important aspect of mobile robots. As we are better able to simulate the real world, we can usefully perform more research in simulated e...
This paper presents a new algorithm for immersive teleconferencing, which addresses the problem of registering and blending multiple images together to create a single seamless pa...
Aditi Majumder, W. Brent Seales, M. Gopi, Henry Fu...