Abstract— Motion discontinuities arise when there are occlusions or multiple moving objects in the scene that is imaged. Conventional regularization techniques use smoothness con...
Wei-Ge Chen, Georgios B. Giannakis, N. Nandhakumar
We propose a system for the automatic segmentation of novelties from the background in scenarios where multiple images of the same environment are available e.g. obtained by weara...
Omid Aghazadeh, Josephine Sullivan, Stefan Carlsso...
: We present a six-degree-of-freedom haptic rendering algorithm using localized contact computations. It takes advantage of high motion coherence due to fast force update and spati...
Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dines...
In this paper we present a set of efficient image based rendering methods capable of rendering multiple frames per second on a PC. The first method warps Sprites with Depth repr...
Jonathan Shade, Steven J. Gortler, Li-wei He, Rich...
This paper describes the design and implementation of IRIS Performer, a toolkit for visual simulation, virtual reality, and other real-time 3D graphics applications. The principal...