Sciweavers

2278 search results - page 420 / 456
» Multiple-Instance Active Learning
Sort
View
VSGAMES
2010
114views Game Theory» more  VSGAMES 2010»
13 years 6 months ago
Privacy Challenges and Methods for Virtual Classrooms in Second Life Grid and OpenSimulator
—Mass adoption of virtual world platforms for education and training implies efficient management of computational resources. In Second Life Grid and OpenSimulator, commonly used...
Andreas Vilela, Marcio Cardoso, Daniel Martins, Ar...
ICDM
2010
IEEE
186views Data Mining» more  ICDM 2010»
13 years 5 months ago
MoodCast: Emotion Prediction via Dynamic Continuous Factor Graph Model
Human emotion is one important underlying force affecting and affected by the dynamics of social networks. An interesting question is "can we predict a person's mood base...
Yuan Zhang, Jie Tang, Jimeng Sun, Yiran Chen, Jing...
SIGSOFT
2010
ACM
13 years 5 months ago
Software is data too
Software systems are designed and engineered to process data. However, software is data too. The size and variety of today's software artifacts and the multitude of stakehold...
Andrian Marcus, Tim Menzies
ACMIDC
2009
13 years 5 months ago
Developing a media space for remote synchronous parent-child interaction
While supporting family communication has traditionally been a domain of interest for interaction designers, few research initiatives have explicitly investigated remote synchrono...
Svetlana Yarosh, Stephen Cuzzort, Hendrik Mül...
HCI
2009
13 years 5 months ago
Statistics-Based Cognitive Human-Robot Interfaces for Board Games - Let's Play!
Abstract. The archetype of many novel research activities is called cognition. Although separate definitions exist to define a technical cognitive system, it is typically character...
Frank Wallhoff, Alexander Bannat, Jürgen Gast...