As we move to large manycores, the hardware-based global checkpointing schemes that have been proposed for small shared-memory machines do not scale. Scalability barriers include ...
Game analytics is a domain that focuses on the systems and methods used to analyze game-related data. In this paper we present how a visual game analytic tool can be developed to ...
Conventional OLTP systems assign each transaction to a worker thread and that thread accesses data, depending on what the transaction dictates. This thread-to-transaction work ass...
Automatic vectorization of programs for partitioned-ALU SIMD (Single Instruction Multiple Data) processors has been difficult because of not only data dependency issues but also n...
In this paper we consider the problem of determining traffic matrices for end-to-end demands in an IP/MPLS network that supports multiple quality of service (QoS) classes. More pr...