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ACMACE
2005
ACM
14 years 1 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
SIGMOD
2011
ACM
220views Database» more  SIGMOD 2011»
12 years 10 months ago
Zephyr: live migration in shared nothing databases for elastic cloud platforms
Multitenant data infrastructures for large cloud platforms hosting hundreds of thousands of applications face the challenge of serving applications characterized by small data foo...
Aaron J. Elmore, Sudipto Das, Divyakant Agrawal, A...
ADAEUROPE
1997
Springer
13 years 11 months ago
The SPIF Project
This paper introduces the current developments of the SPIF (Syst`eme de Prototypage `a Implantation rapide et Faible coˆut) project. The goal of SPIF is to provide a low cost envi...
Bertrand Dupouy, Olivier Hainque, Laurent Pautet, ...
EUROSYS
2009
ACM
14 years 2 months ago
SnowFlock: rapid virtual machine cloning for cloud computing
Virtual Machine (VM) fork is a new cloud computing abstraction that instantaneously clones a VM into multiple replicas running on different hosts. All replicas share the same init...
Horacio Andrés Lagar-Cavilla, Joseph Andrew...
ASPLOS
2006
ACM
14 years 1 months ago
Introspective 3D chips
While the number of transistors on a chip increases exponentially over time, the productivity that can be realized from these systems has not kept pace. To deal with the complexit...
Shashidhar Mysore, Banit Agrawal, Navin Srivastava...