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IPSN
2007
Springer
14 years 2 months ago
A compact, high-speed, wearable sensor network for biomotion capture and interactive media
In this paper, we present a wireless sensor platform designed for processing multipoint human motion with low latency and high resolution. One application considered here is inter...
Ryan Aylward, Joseph A. Paradiso
ICRA
2010
IEEE
178views Robotics» more  ICRA 2010»
13 years 7 months ago
Improvement in listening capability for humanoid robot HRP-2
— This paper describes improvement of sound source separation for a simultaneous automatic speech recognition (ASR) system of a humanoid robot. A recognition error in the system ...
Toru Takahashi, Kazuhiro Nakadai, Kazunori Komatan...
GW
2003
Springer
310views Biometrics» more  GW 2003»
14 years 1 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
MM
2009
ACM
169views Multimedia» more  MM 2009»
14 years 2 months ago
Visual speaker localization aided by acoustic models
The following paper presents a novel audio-visual approach for unsupervised speaker locationing. Using recordings from a single, low-resolution room overview camera and a single f...
Gerald Friedland, Chuohao Yeo, Hayley Hung
ISER
1999
Springer
118views Robotics» more  ISER 1999»
14 years 21 days ago
ACME, A Telerobotic Active Measurement Facility
: We are developing a robotic measurement facility which makes it very easy to build “reality-based” models, i.e., computational models of existing, physical objects based on a...
Dinesh K. Pai, Jochen Lang, John E. Lloyd, Robert ...