In this paper, we present a wireless sensor platform designed for processing multipoint human motion with low latency and high resolution. One application considered here is inter...
— This paper describes improvement of sound source separation for a simultaneous automatic speech recognition (ASR) system of a humanoid robot. A recognition error in the system ...
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
The following paper presents a novel audio-visual approach for unsupervised speaker locationing. Using recordings from a single, low-resolution room overview camera and a single f...
: We are developing a robotic measurement facility which makes it very easy to build “reality-based” models, i.e., computational models of existing, physical objects based on a...
Dinesh K. Pai, Jochen Lang, John E. Lloyd, Robert ...