Three-dimensional data generated from range scanners is usually composed of a huge amount of information. Simplification and compression techniques must be adopted in order to red...
In this paper, we present a new coding scheme for depth maps using a hierarchical decomposition. After we decompose a depth map into three disjoint images and a layer descriptor a...
This paper presents an FPGA-based design and implementation of a three dimensional (3D) triangle mesh decompressor. Triangle mesh is the dominant representation of 3D geometric mo...
Watermarking of 3D meshes has received a limited attention due to the difficulties encountered in extending the algorithms developed for 1D (audio) and 2D (images and video) signa...
We present a new lossless geometry coding method for 3D triangle-quad meshes, Adaptive Vertex Chasing. Previous localized geometry coding methods have demonstrated better compressi...