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PG
2007
IEEE
14 years 3 months ago
GPU-Based Monte-Carlo Volume Raycasting
This paper presents a practical, high-quality, hardwareaccelerated volume rendering approach including scattering, environment mapping, and ambient occlusion. We examine the appli...
Christof Rezk-Salama
ICIAR
2004
Springer
14 years 2 months ago
A Fast Probabilistic Bidirectional Texture Function Model
The bidirectional texture function (BTF) describes rough texture appearance variations due to varying illumination and viewing conditions. Such a function consists of thousands of ...
Michal Haindl, Jirí Filip
ICIP
1994
IEEE
14 years 1 months ago
Lossless Progressive Transmission of Scientific Data Using Biorthogonal Wavelet Transform
A new progressive transmission scheme using spline biorthogorial wavelet bases is proposed in this paper: First, several wavelet bases are compared with the spline biorthogonul nm...
Hai Tao, Robert J. Moorhead
ICRA
1995
IEEE
188views Robotics» more  ICRA 1995»
14 years 18 days ago
Fast Approximation of Range Images by Triangular Meshes Generated through Adaptive Randomized Sampling
This paper describes and evaluates an efficient technique that allows the fast generation of 3D triangular meshes from range images avoiding optimization procedures. Such a tool ...
Miguel Angel García
VRST
2005
ACM
14 years 2 months ago
Artistic reality: fast brush stroke stylization for augmented reality
The goal of augmented reality is to provide the user with a view of the surroundings enriched by virtual objects. Practically all augmented reality systems rely on standard realti...
Jan Fischer, Dirk Bartz, Wolfgang Straßer