This paper presents a system for rendering very large collections of randomly parameterized plants while generating manageable scene geometries for rendering. A given botanical de...
Dana Marshall, Donald S. Fussell, A. T. Campbell I...
Very large and geometrically complex scenes, exceeding millions of polygons and hundreds of objects, arise naturally in many areas of interactive computer graphics. Time-critical ...
We describe a framework for time-critical rendering of graphics scenes composed of a large number of objects having complex geometric descriptions. Our technique relies upon a sce...
In this paper, the collision prediction between polyhedra under screw motions and a static scene using a new K dimensional tree data structure (Multiresolution Kdtree, MKtree) is ...