In order to compute texture atlases with low stretch and hardly visible texture seams existing texture mapping tools pose high demands on the quality of surface representations li...
This paper presents a voxel-based animation technique which employs either a massspring modelor a niteelementmodel. The voxel-basedmeshis generated in a pre-processing step. Two v...
Yan Chen, Qing-hong Zhu, Arie E. Kaufman, Shigeru ...
Accurate analysis and simulation in multi-hop (sensor, ad hoc, and mesh) networks requires accurate representation of physical layer fading processes. Current models either ignore...
This work presents a novel methodology for the transformation of facial expressions, to assist face biometrics. It is known that identification using only one image per subject p...
With the rise of mobile media devices, resizing an image or video to fit a screen of arbitrary size has become an important topic. In general, arbitrary resizing does not preserve...